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Oh, it's all those engines

15:22 Wednesday, 11th of June 2008

I swear officer, it just rose out of the ground!Scripting. Not the plot-writing kind, mind you. It is essential to have some sort of scripting engine if you're not relying on procedurally generated content - and it would take too much to write a procedurally generated interesting exploration game.

The basic functionality is there (object activation, map-specific events), but a lot still needs to be done - connections to other maps, associated speech, and modification of map collision data.

I also need to make at least a few more frames for the protagonist, since as you can see by comparing screenshots so far - he really only has one pose, and he floats along the ground. I am a terrible animator though, but I'll have to try anyway.

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